Conway's Game of Life
2003-12-04 19:56![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I wibbled a bit at this entry in the
lisp community, which prompted me to go and dig out my old Life implementation. I'm now wondering what is a fast way of turning a list of co-ordinates into an image on modern hardware and software. Plot them into a bitmap and then use BITBLT primitives to transfer it to the screen? Use a display list mechanism to get the graphics hardware to plot them?
Compared to my lightweight life algorithm the graphics is a beast. OTOH modern computers are so fast that you can probably plot only a tiny fraction of the generations and it'll look OK.
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Compared to my lightweight life algorithm the graphics is a beast. OTOH modern computers are so fast that you can probably plot only a tiny fraction of the generations and it'll look OK.
no subject
Date: 2003-12-04 20:38 (UTC)http://developer.nvidia.com/object/game_of_life.html
Oh, and more seriously, talk to
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Date: 2003-12-05 18:05 (UTC)