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I wibbled a bit at this entry in the [livejournal.com profile] lisp community, which prompted me to go and dig out my old Life implementation. I'm now wondering what is a fast way of turning a list of co-ordinates into an image on modern hardware and software. Plot them into a bitmap and then use BITBLT primitives to transfer it to the screen? Use a display list mechanism to get the graphics hardware to plot them?

Compared to my lightweight life algorithm the graphics is a beast. OTOH modern computers are so fast that you can probably plot only a tiny fraction of the generations and it'll look OK.

Date: 2003-12-04 20:38 (UTC)
From: [identity profile] mobbsy.livejournal.com
Talking of modern graphics and Conway's GoL, have you seen:
http://developer.nvidia.com/object/game_of_life.html

Oh, and more seriously, talk to [livejournal.com profile] fivemack about using modern graphics cards.

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