Pointer magic
2007-11-20 21:42The following C type definition can be used for declaring local and global structure objects. You can initialize them as if they were bare structures, because C doesn't mind if you omit curly brackets in initializers (though gcc -Wall will complain). You can also use the typedef to declare function arguments, in which case the function will expect a pointer to the structure instead of a copy of it. Furthermore, when you use a variable declared with this typedef, it will be quietly converted into a pointer to the structure just as is expected by the function. This avoids a load of & operators and gives you a sort of poor-man's C++ pass-by-reference.
typedef struct mytype {
/* member declarations */
} mytype[1];
mytype var;
int func(mytype arg);
func(var);
ETA: it seems this trick is used by GMP (see the last paragraph of that page)
[Poll #1092168]
no subject
Date: 2008-01-04 09:32 (UTC)mytype another = varisn't valid C, so it doesn't make a copy.I've seen this trick used for va_list so that you could pass vararg lists to subroutines and have it work correctly, though the general form of this is not required by the standard.
I wouldn't really consider this a dark corner of C's array behaviour, it's simply one of those things you have to know before calling yourself a C programmer.