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The following C type definition can be used for declaring local and global structure objects. You can initialize them as if they were bare structures, because C doesn't mind if you omit curly brackets in initializers (though gcc -Wall will complain). You can also use the typedef to declare function arguments, in which case the function will expect a pointer to the structure instead of a copy of it. Furthermore, when you use a variable declared with this typedef, it will be quietly converted into a pointer to the structure just as is expected by the function. This avoids a load of & operators and gives you a sort of poor-man's C++ pass-by-reference.

        typedef struct mytype {
                /* member declarations */
        } mytype[1];

        mytype var;

        int func(mytype arg);

        func(var);

ETA: it seems this trick is used by GMP (see the last paragraph of that page)

[Poll #1092168]

Date: 2007-11-20 22:49 (UTC)
ext_8103: (geek)
From: [identity profile] ewx.livejournal.com
I use it often and like it because I can always use -> and leave out the & regardless of whether I'm in the function that declared the auto object or one that has been passed a pointer to it; as well as not having to care where I am when writing, it means search/search and replace is simplified. An interesting example of typing more characters in an essentially mechanical way nonetheless reducing the total amount of work.

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