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[personal profile] fanf

The following C type definition can be used for declaring local and global structure objects. You can initialize them as if they were bare structures, because C doesn't mind if you omit curly brackets in initializers (though gcc -Wall will complain). You can also use the typedef to declare function arguments, in which case the function will expect a pointer to the structure instead of a copy of it. Furthermore, when you use a variable declared with this typedef, it will be quietly converted into a pointer to the structure just as is expected by the function. This avoids a load of & operators and gives you a sort of poor-man's C++ pass-by-reference.

        typedef struct mytype {
                /* member declarations */
        } mytype[1];

        mytype var;

        int func(mytype arg);

        func(var);

ETA: it seems this trick is used by GMP (see the last paragraph of that page)

[Poll #1092168]

Date: 2007-11-20 22:35 (UTC)
simont: A picture of me in 2016 (Default)
From: [personal profile] simont
This is the same trick used by jmp_buf, isn't it? Hence why you don't have to specify the & when passing a jmp_buf to a function which is obviously going to modify it (such as setjmp).

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