It occurs to me that compiler optimisation is a prominent exception to this rule. (I don't really want to say 'counterexample', since it doesn't invalidate the sensibleness of the rule in many other contexts.)
In a compiler mid-end, carefully chosen data structure representation can only take you so far. Certainly you can do things like using a flowgraph representation rather than linear code with explicit branches and labels, and using virtual rather than physical regs for as long as possible, and doing SSA if that seems like a good idea, and so on; but sooner or later you still end up with a long list of instructions to do a bunch of things in a particular order and you have to ask yourself, 'What other list of instructions can I prove to be semantically equivalent to this one and judge to have better performance and/or code size?', and there are lots and lots of different techniques for finding such lists and very few of them are immediately obvious given the input data structure.
no subject
Date: 2014-07-15 14:05 (UTC)In a compiler mid-end, carefully chosen data structure representation can only take you so far. Certainly you can do things like using a flowgraph representation rather than linear code with explicit branches and labels, and using virtual rather than physical regs for as long as possible, and doing SSA if that seems like a good idea, and so on; but sooner or later you still end up with a long list of instructions to do a bunch of things in a particular order and you have to ask yourself, 'What other list of instructions can I prove to be semantically equivalent to this one and judge to have better performance and/or code size?', and there are lots and lots of different techniques for finding such lists and very few of them are immediately obvious given the input data structure.